﻿using UnityEngine;

public class Text3DController : MonoBehaviour
{
        private GameObject _mainCamera;

        // Start is called before the first frame update
        private void Start()
        {
                _mainCamera = GameObject.FindWithTag("MainCamera");
        }

        // Update is called once per frame
        private void Update()
        {
                //物体始终面向摄像机
                var rotation = Quaternion.LookRotation(_mainCamera.transform.TransformVector(Vector3.forward),
                    _mainCamera.transform.TransformVector(Vector3.up));
                rotation = new Quaternion(rotation.x, rotation.y, rotation.z, rotation.w);
                gameObject.transform.rotation = rotation;
       }
}